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本帖最后由 夜行的猫仔 于 2013-4-23 14:59 编辑
手机和PC不同,鼠标始终存在,移动的时候是平滑的,手机上手的点触会让摄像机突然偏转很大的角度。
要制作一个手机上的摄像机其实很简单,修改系统的MouseLook脚本,增加一个判断,如果是触摸屏
if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved){
//这里是MouseLook脚本原来的内容
}
这就OK了!
CSDN上有一段鼠标右键旋转摄像机的代码,大家千万不要下载,错的。!
以下是手机摄像机代码:- using UnityEngine;
- using System.Collections;
- [AddComponentMenu("Camera-Control/Mouse Look")]
- public class CameraControl : MonoBehaviour {
- public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
- public RotationAxes axes = RotationAxes.MouseXAndY;
- public float sensitivityX = 2F;
- public float sensitivityY = 2F;
- public float minimumX = -180F;
- public float maximumX = 180F;
- public float minimumY = -60F;
- public float maximumY = 60F;
- float rotationY = 0F;
- void Update ()
- {
- if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved){
- if (axes == RotationAxes.MouseXAndY)
- {
- float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
-
- rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
- rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
-
- transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
- }
- else if (axes == RotationAxes.MouseX)
- {
- transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
- }
- else
- {
- rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
- rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
-
- transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
- }
- }
- }
- void Start ()
- {
- // Make the rigid body not change rotation
- if (rigidbody)
- rigidbody.freezeRotation = true;
- }
- }
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