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 WHAT THE INDUSTRY SAYS ABOUT PIXAR'S RENDERMAN   "RenderMan continues to be the backbone of our pipeline, enabling us to realize any creature, virtual set or visual effect we can imagine."
	Kevin Rafferty Lead Computer Graphics Supervisor Industrial Light and Magic 
  
 "RenderMan has shown itself to be the most reliable renderer we have used, allowing us to complete challenging long form projects with elegant, efficient solutions in tight schedules and tighter budgets.  I leave work much earlier with PRMan 11!!!" Paul Beilby Head of Lighting and Rendering Slave Studios   
  
  
	
 "It’s exciting to come to work every day and see something you have never seen before in your life. In A Bug’s Life, the story required a more natural and organic world than we had ever created before. RenderMan made it possible for us to make that world absolutely believable." John Lasseter Executive Vice President, Creative Pixar Animation Studios 
  
 "PRMan 11 gave us the breakthrough we needed to put the finishing touches on The Lord of the Rings: The Two Towers. PRMan 11 has so many great new features that we couldn't use them all!" Joe Letteri
						  Visual Effects Supervisor Weta Digital   
  
  
	
 "RenderMan is the only renderer which consistently produces the image quality we demand. From T-Rex to tornadoes, RenderMan gives us the flexibility to deliver the kinds of images our clients expect of ILM." Barry Armour Head of Technical Directors Industrial Light & Magic 
  
 "At Jim Henson Creature Shop all of our projects make extensive use of PRMan. Its quality and reliability are outstanding." Dusan Strugar Jim Henson Studios 
  
 "For Matrix, RenderMan enabled us to write completely new illumination models that represent surfaces that are self-illuminated as well as realistically light-absorbing. RenderMan is the one tool in our production pipeline that’s guaranteed to give us incredibly realistic results."
	 Rudy Poat Lead Color and Lighting Shader Developer Manex VFX 
  
  
	
 "The realism inherent in the animated character we built for The Mummy would have been impossible without the flexibility and expandability of the RenderMan Shading Language." John Berton Visual Effects Supervisor Industrial Light & Magic 
  
 "We have been experimenting with indirect illumination solutions for quite some time and have found Pixar's implementation to be the perfect answer for our CG department.  Currently Radium is working on a Capital One commercial directed by Steve 'Spaz' Williams in which we are extensively using ambient occlusion and image based lighting techniques.  A large portion of the spot contains highly detailed 3d matte paintings which are based on these ambient occlusion renderings. This gives the paintings an uncanny sense of realism which was exceedingly difficult to achieve using prior methodologies." Andrew Sinagra Director of CG Radium 
  
 "RenderMan was extensively used to make various action scenes in Final Fantasy VIII. It helped us create beautiful motion blur effects and MTOR’s efficient data conversion greatly improved our development productivity."
	 Satoshi Tsukamoto Chief, Computer Graphics Team Square Co., Ltd. 
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