【3D技术宅公社】XR数字艺术论坛  XR技术讨论 XR互动电影 定格动画

 找回密码
 立即注册

QQ登录

只需一步,快速开始

调查问卷
论坛即将给大家带来全新的技术服务,面向三围图形学、游戏、动画的全新服务论坛升级为UTF8版本后,中文用户名和用户密码中有中文的都无法登陆,请发邮件到324007255(at)QQ.com联系手动修改密码

3D技术论坛将以计算机图形学为核心,面向教育 推出国内的三维教育引擎该项目在持续研发当中,感谢大家的关注。

查看: 2623|回复: 2

播放、音量调节、声道控制(WAV)

[复制链接]
发表于 2006-9-30 17:26:59 | 显示全部楼层 |阅读模式
只有1个类(方法已写好,可直接调用) 1、SoundWAV.cpp #include ".\soundwav.h" SoundWAV::SoundWAV(void) { volume = -1000; pan = 0; } SoundWAV::~SoundWAV(void) { } void SoundWAV:oadWAV(HWND hWnd, const char* szSoundFileName) { result = DirectSoundCreate( NULL, &pDS, NULL ); if(result != DS_OK) MessageBox(hWnd,"建立 DirectSound 对象失败!","提示",MB_OK); result = pDS->SetCooperativeLevel( hWnd, DSSCL_PRIORITY ); if(result != DS_OK) MessageBox(hWnd,"设置协调层级失败!","提示",MB_OK); memset( &dsdesc,0, sizeof(dsdesc) ); dsdesc.dwSize = sizeof(dsdesc); dsdesc.dwFlags = DSBCAPS_PRIMARYBUFFER; dsdesc.dwBufferBytes = 0; dsdesc.lpwfxFormat = NULL; result = pDS->CreateSoundBuffer( &dsdesc, &pPBuf, NULL ); if(result != DS_OK) MessageBox(hWnd,"建立主缓冲区失败!","提示",MB_OK); memset( &pwfmt,0, sizeof(pwfmt) ); pwfmt.wFormatTag = WAVE_FORMAT_PCM; pwfmt.nChannels = 2; pwfmt.nSamplesPerSec = 44100; pwfmt.wBitsPerSample = 16; pwfmt.nBlockAlign = pwfmt.wBitsPerSample / 8 * pwfmt.nChannels; pwfmt.nAvgBytesPerSec = pwfmt.nSamplesPerSec * pwfmt.nBlockAlign; result = pPBuf->SetFormat(&pwfmt); if(result != DS_OK) MessageBox(hWnd,"设置播放格式失败!","提示",MB_OK); GetCurrentDirectory(MAX_PATH, strSoundPath); strcat(strSoundPath, "\\music\\"); strcat(strSoundPath, szSoundFileName); hmmio = mmioOpen(strSoundPath, NULL, MMIO_ALLOCBUF|MMIO_READ ); if(hmmio == NULL) MessageBox(hWnd,"文件不存在!","提示",MB_OK); ckRiff.fccType = mmioFOURCC('W', 'A', 'V', 'E'); mmresult = mmioDescend(hmmio,&ckRiff,NULL,MMIO_FINDRIFF); if(mmresult != MMSYSERR_NOERROR) MessageBox(hWnd,"文件格式错误!","提示",MB_OK); ckInfo.ckid = mmioFOURCC('f','m','t',' '); mmresult = mmioDescend(hmmio,&ckInfo,&ckRiff,MMIO_FINDCHUNK); if(mmresult != MMSYSERR_NOERROR) MessageBox(hWnd,"文件格式错误!","提示",MB_OK); if(mmioRead(hmmio,(HPSTR)&swfmt,sizeof(swfmt)) == -1) MessageBox(hWnd,"读取格式失败!","提示",MB_OK); mmresult = mmioAscend(hmmio,&ckInfo,0); ckInfo.ckid = mmioFOURCC('d','a','t','a'); mmresult = mmioDescend(hmmio,&ckInfo,&ckRiff,MMIO_FINDCHUNK); //搜寻区块 if(mmresult != MMSYSERR_NOERROR) MessageBox(hWnd,"文件格式错误!","提示",MB_OK); size = ckInfo.cksize; memset( &dsdesc,0,sizeof(dsdesc)); dsdesc.dwSize = sizeof(dsdesc); dsdesc.dwFlags = DSBCAPS_STATIC |DSBCAPS_CTRLPAN |DSBCAPS_CTRLVOLUME| DSBCAPS_GLOBALFOCUS; dsdesc.dwBufferBytes = size; dsdesc.lpwfxFormat = &swfmt; result = pDS->CreateSoundBuffer( &dsdesc, &pSBuf, NULL ); if(result != DS_OK) MessageBox(hWnd,"建立次缓冲区失败!","提示",MB_OK); result = pSBuf->Lock(0,size,&pAudio,&bytesAudio,NULL,NULL,NULL); if(result != DS_OK) MessageBox(hWnd,"锁定缓冲区失败!","提示",MB_OK); mmresult = mmioRead(hmmio,(HPSTR)pAudio,bytesAudio); if(mmresult == -1) MessageBox(hWnd,"读取声音文件失败!","提示",MB_OK); result = pSBuf->Unlock(pAudio,bytesAudio,NULL,NULL); if(result != DS_OK) MessageBox(hWnd,"解除锁定缓冲区失败!","提示",MB_OK); mmioClose(hmmio,0); } // 播放 void SoundWAV:lay() { pSBuf->Stop(); pSBuf->SetCurrentPosition(0); pSBuf->SetVolume(volume); pSBuf->SetPan(pan); pSBuf->Play(0,0,0); } // 停止 void SoundWAV::Stop() { pSBuf->Stop(); } // 循环 void SoundWAV::WAVLoop() { pSBuf->Stop(); pSBuf->SetCurrentPosition(0); pSBuf->SetVolume(volume); pSBuf->SetPan(pan); pSBuf->Play(0,0,1); } // 调大声音 void SoundWAV::WAVMAX() { if(volume<=0) volume+=200; pSBuf->SetVolume(volume); } // 调小声音 void SoundWAV::WAVMIX() { if(volume>=-2000) volume-=200; pSBuf->SetVolume(volume); } //左声道 void SoundWAV::WAVLEFT() { pSBuf->SetPan(-10000); } // 右声道 void SoundWAV::WAVRIGHT() { pSBuf->SetPan(10000); } // 双声道 void SoundWAV::WAVDOUBLE() { pSBuf->SetPan(0); } 2、soundwav.h #pragma once #include #include #pragma comment (lib,"dsound.lib") #pragma comment (lib,"strmiids.lib") class SoundWAV { private: LPDIRECTSOUND pDS; LPDIRECTSOUNDBUFFER pPBuf; LPDIRECTSOUNDBUFFER pSBuf; WAVEFORMATEX pwfmt; WAVEFORMATEX swfmt; DSBUFFERDESC dsdesc; MMCKINFO ckRiff; MMCKINFO ckInfo; MMRESULT mmresult; HMMIO hmmio; DWORD size; HRESULT result; LPVOID pAudio; DWORD bytesAudio; CHAR strSoundPath[MAX_PATH]; int volume; int pan; public: SoundWAV(void); ~SoundWAV(void); void LoadWAV(HWND hWnd, const char* szSoundFileName); void Play(); // 播放 void Stop(); // 停止 void WAVLoop(); // 循环 void WAVMAX(); // 调大声音 void WAVMIX(); // 调小声音 void WAVLEFT(); // 左声道 void WAVRIGHT(); // 右声道 void WAVDOUBLE();// 双声道 };
 楼主| 发表于 2006-9-30 17:28:33 | 显示全部楼层

strcat(strSoundPath, \\music\\); //“ \\music\\”中的 music是文件夹。

发表于 2006-10-1 11:01:08 | 显示全部楼层
哈哈~~好东西!支持!
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|3D数字艺术论坛 ( 沪ICP备14023054号 )

GMT+8, 2025-2-6 04:03

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

快速回复 返回顶部 返回列表