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6-2 The Key 钥匙的逻辑

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发表于 2013-10-2 08:21:28 | 显示全部楼层 |阅读模式
设置玩家通关需要的钥匙的逻辑 未标题-2.jpg
KeyPickup
C#
  1. using UnityEngine;
  2. using System.Collections;

  3. public class KeyPickup : MonoBehaviour
  4. {
  5.     public AudioClip keyGrab;                       // Audioclip to play when the key is picked up.
  6.    
  7.    
  8.     private GameObject player;                      // Reference to the player.
  9.     private PlayerInventory playerInventory;        // Reference to the player's inventory.
  10.    
  11.    
  12.     void Awake ()
  13.     {
  14.         // Setting up the references.
  15.         player = GameObject.FindGameObjectWithTag(Tags.player);
  16.         playerInventory = player.GetComponent<PlayerInventory>();
  17.     }
  18.    
  19.    
  20.     void OnTriggerEnter (Collider other)
  21.     {
  22.         // If the colliding gameobject is the player...
  23.         if(other.gameObject == player)
  24.         {
  25.             // ... play the clip at the position of the key...
  26.             AudioSource.PlayClipAtPoint(keyGrab, transform.position);
  27.             
  28.             // ... the player has a key ...
  29.             playerInventory.hasKey = true;
  30.             
  31.             // ... and destroy this gameobject.
  32.             Destroy(gameObject);
  33.         }
  34.     }
  35. }
复制代码
JS
  1. #pragma strict

  2. public var keyGrab : AudioClip;                         // Audioclip to play when the key is picked up.


  3. private var player : GameObject;                        // Reference to the player.
  4. private var playerInventory : PlayerInventory;      // Reference to the player's inventory.


  5. function Awake ()
  6. {
  7.     // Setting up the references.
  8.     player = GameObject.FindGameObjectWithTag(Tags.player);
  9.     playerInventory = player.GetComponent(PlayerInventory);
  10. }


  11. function OnTriggerEnter (other : Collider)
  12. {
  13.     // If the colliding gameobject is the player...
  14.     if(other.gameObject == player)
  15.     {
  16.         // ... play the clip at the position of the key...
  17.         AudioSource.PlayClipAtPoint(keyGrab, transform.position);
  18.         
  19.         // ... the player has a key ...
  20.         playerInventory.hasKey = true;
  21.         
  22.         // ... and destroy this gameobject.
  23.         Destroy(gameObject);
  24.     }
  25. }
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