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CryENGINE 3 v3.4 (含下载链接)SDK发布对DirectX 11的支持更加完善 最新效果展示视频

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发表于 2012-7-9 15:59:23 | 显示全部楼层 |阅读模式
  

   CryEngine 3 将提供最好的游戏开发技术,让游戏开发人员能够实现他们的理想,为现今与未来的平台开发出众多的游戏,包括线上游戏、动作游戏与更多类型等,「我们完整的游戏研发引擎方案将支援即时研发技术,确定研发团队可以最大化游戏创意,节省开发成本,并且创造更丰富的游戏体验。








视频: CryENGINE 3 v3.4 SDK














CryENGINE 3 SDK 3.4中最关键的改进:
  • Revamped DirectX 11 Tessellation   支持DX11 曲面细分
    从孤岛危机2就开始支持DX11和曲面细分,Phong, PN三角面和放置贴图,不需要为资源提前细分,CryENGINE对DX11支持让你成为行业中的佼佼者。
  • Multi-layer Navigation Mesh      多Layer导航网格
    multi-layer navigation是一个很强大很好用的导航系统,AI代理用它在地图中找到路径。动态导航系统
  • Improved Skin Rendering and Eye Shader  改进皮肤渲染和Eye Shader
    新的散射方法让场景显得更加真实。oiliness, iris control, colors, pupil dilatation, tessellation和parallax的新设置、多选框和滑动条让CryENGINE character渲染比以前更加高级、自主。
  • Advanced/Improved/Extended Glass Shader
    glass shaderhi用于渲染玻璃基体表面的一个特殊工具。
  • 它可以用于很多玻璃类型,包括普通窗户regular windows, stained glass, leaded glass, beveled glass,一些水晶类型和透明塑料凳。这个改进的glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.
  • 改进玻璃渲染
  • 几何光分离.
  • 点光源轴.
  • Time of day下的影视般的HDR色调映射
  • Time of Day的曲线和关键切线
  • 用户通过Time of Day控制层叠阴影偏移cascade shadow bias
  • 改进LODs之间的过渡.
  • 改进并加强Volumetric fog的功能
  • 改进distance cloud着色.
  • 实时反射

[size=; FONT-SIZE: 150%,150%]Crytek Places More Power at Developers' Fingertips with the Arrival of the next free CryENGINE 3 SDK Update


Further increasing the creative power at developers' fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.

Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:

  • Revamped DirectX 11 Tessellation
    DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.

  • Multi-layer Navigation Mesh
    The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.

  • Improved Skin Rendering and Eye Shader
    New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.

  • Advanced/Improved/Extended Glass Shader
    The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.

On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:

  • Improved glass rendering.
  • Geometric light beams.
  • Point light shafts.
  • Time of day based filmic HDR tone mapping.
  • Curves and key tangents for time of day.
  • User controlled per cascade shadow bias through time of day.
  • Improved transitions between levels of detail.
  • Volumetric fog features extended and improved.
  • Improved distance cloud shading.

CryENGINE 3 v3.4 SDK 免费官方下载

http://www.crydev.net/dm_eds/download_detail.php?id=4



CryENGINE 3 v3.4 SDK官方地址

http://www.crytek.com/cryengine
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